
                   MAGELLAN'S MAP SUBMISSION

Map Name:	Out of Ashes (OutofAsh.MX2)

Map Maker:	Robert (Buddy)

E-Mail Address: rcasonr@aol.com 

Map Type:       3h/c 3c Coop(you can change sides or play noncoop-see below under 'Changing Sides')
		Huge
                Expert Difficulty

Description:	New civilizations arise out of the ashes of an once great empire.  Who will achieve dominance ober the 6 realms?

Special Win:	NONE

Special Loss:	NONE

Special Other:	NONE

Narrative:	Each class has some unique quests. Each class is roughly equal, though certain advantages/disadvantages do exist. This map can be played noncoop multi-player too.  See below.

All Human Sides
Completely
Play-Tested:	Yes

Requests:  This is my second map.  Please e-mail me reguarding any comments you have.  This will help me make maps that you will get more enjoyment from! Thanks.

Changing sides:  Each class has quests, even the classes that aren't "enabled."
                 1) To play coop with the Barbarian(Ba), Necromancer(Ne), and Warlock(Wa), use the editor to change the Ba, Ne, and Wa to human/computer and change the last 3 lines in the events list to give only the other side the resource bonus in the last 3 event lines.
                 2) To play noncoop multiplayer remove the resource bonuses in the last 3 lines, or only give them to colors not being played by humans (write them down do you don't forget what they are supposed to be for coop/single play) and make the appropriate colors playable by humans.
                 3) To play knight with all realms allied against him, just change the victory specs to make it blue against all other colors and give all other colors the resource bonus in the last 3 event lines.
                 4) To play against all other colors without any alliances, alter the specs for victory to no special conditions and defeat all enemy heroes/towns.  Make sure that everybody but you gets the resource bonus in the last 3 event lines.

Thanks:          Special thanks to my good HOMM2 friend, Tamesigiri, whose frank and thoughtful comments and analysis (and grouchiness over even small details, hee hee) and many hours of helping me playtest the map and numerous changes has contributed greatly in helping me make this map one that hopefully everyone will many hours of enjoyment from.
